Understanding Comics, Scott McCloud
While going through Understanding
comics, one topic that drew my interest was that of reader to character
identification and the use of realism in this context. By simplifying a
character, it becomes closer to the reader and the further you do this the
wider the audience you can reach that will place them selves in the character’s
place, making them more involved in the story. This concept seems to especially
relate to web comics whose short quick to the point punch lines rely heavily on
representing situations/character responses that a reader agrees with. Examples
would be cyanide and happiness, lunarbaboon, and even Fowl language, whose characters are
ducks yet the reader identifies as them because they connect with the
situations the characters are put through. But the opposite becomes true for environment,
where the more realistic it is the more comfortable the reader will be because
it is wheat we are used to. By combining these ideas, you end up with an iconic
character that any reader can place as themselves in an environment that a
reader feels they belong in, allowing full immersion into a story. Before hand I hadn’t really understood the
reason behind the appeal I found in the Adventures
of TinTin, but it now makes since to me. I also found similar appeal in McCay’s
Little Nemo, whose backgrounds also
play a large role. Another part of this is the use of highly realistic inserts
to emphasize importance, a technique developed in Japan. With this an object
can be drawn in multiple ways, yet in the reader’s mind the differences do not
stand out (even though the point of the technique is to make that particular
object stand out). The mind reads this as the object existing in the comic
world as its insert state, so even though it may be a simplified line drawing
for the majority of drawings, in our mind it still has all of the details of
the high realism insert. I find this to be a really amazing phenomenon that
before hand I had never realized my brain to be doing.
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